I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment).
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I have OSRIC in full size, trade paperback and the Player's Guide. Volumes Eight and Nine have oodles more articles, including more aliens and animals, more adventures and characters, a travelling tavern built out of an old Mercenary Cruiser, a revisiting of two classic Double Adventures (The Argon Gambit and Divine Intervention), and much, much more - we will be showcasing the contents of each volume during the Kickstarter process and courting your opinion on the articles!īelieve me when I say I have them all in dead tree format. The Spacers' Union: Use the collective power of spacers to curb the worst excesses of Solomani governments.Stellar Cartography: A truly deep dive into stellar cartography and a look into why (and how) 3D space is represented in two dimensions on sector maps.Uraz Gnoezdanu: Set in The Beyond, the Travellers are asked to break into a defence systems manufacturer’s computers to determine shipping information.Ramona Raskin: Looking to convert and operate a laboratory ship for trade missions, Ramona is a Spacer of the Vanguard Reaches looking for helpful Travellers.Misadventures at Blinderby Manor: Set on a backwater world, this is a multi-branched encounter for Travellers that can easily lead to a full-blown adventure.Krungha Processing Ark: Used by an exiled K'kree clan from the Two Thousand Worlds, this is a truly massive ship that prowls space dominated by carnivores.Kar'wyikh and Lord Afle Urelad: An Aslan lord of the Trojan Reach to be used as both patron and foil for your Travellers.The Ithklur: A playable alien species from the Hive Federation.Initial 24 Arms 'Go' Cases: A complete rapid reaction suite of weapons, armour and other necessities, in a selection of handy-sized packages.Golden Dawn Yacht: A new yacht for nobles - as only the Sindalian Empire could do it.Doctor Izikai Nafir: A roguish doctor to complicate the lives of your Travellers.Deepnight Revelation Traveller Creation: New considerations when creating Travellers for the epic Deepnight Revelation campaign.Advanced Lasers: Laser turrets not big enough for you? Consider a range of barbette and bay laser weapons.Acis - The Devil You Know: Portrait of the Acis system in the Trojan Reach.
A Week in Jump: A whole range of events to spice up your week-long jumps between stars.This is what we currently have planned for Volume Seven (subject to tweaks and ever better ideas as we continue to work on the Journals):
It should be a ton of inspirational material for scifi gamers in general, and Traveller campaigns in particular. Its hit a number of stretch goals, so Volumes 7-12 are included. Now Mongoose is Kickstarting The Journal of the Travellers' Aid Society II.
When I found the reprint volumes at the Complete Strategist a few years ago, I bought a set. There was always something special about the articles one would find within. I've been a fan of The Journal of the Travellers' Aid Society since I first found the Traveller Starter Set in the 80s. The Journal of the Travellers' Aid Society is back, with more volumes of new material in a collector's slipcase.